The ESX House Robbery script allows you to create multiple robbery missions configured in the Config.lua
file, each with a specified time window for execution. When a robbery starts, the first objective is to locate the alarm code hidden somewhere in the house, with the code’s location changing each time. You have a limited amount of time to find and disable the alarm before the police are notified, all while an alarm sound plays. Once the alarm is disabled, or even if it isn’t, you can proceed to steal configured items, which may include money or black money. After collecting the loot, you can exit the house to complete the robbery. The script also includes an option for selling stolen goods, if the seller feature is activate
How does it work?
- You can set up as many missions as you want in your Config.lua. The robbery can only be started in a configured timespan.
- When you start the robbery your first goal is it to find the alarm code, which is somewhere in the house (Will be different every time). But you only have a certain amount of seconds, until the cops will be notified
- When you found the alarm code, you can go to the alarm system and disable the alarm. Till this happens you’ll hear an alarm sound.
- Whether you found the code or not, you can now steal all items, which are configured in the config. Some objects can also give multiple items or simply money (or black money).
- To finish your robbery, you can simply go to the exit.
- When the seller is activated, also the possibility to sell your stolen objects is included in the script.
Video Preview of esx house robbery script
Also, Check more esx scripts and qbcore scripts
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