The FiveM Map Builder script you’ve described offers a robust and flexible system for in-game object management, perfect for roleplay and customization on FiveM servers. It provides extensive admin controls, player customization options, and ensures persistence through database saving, making it an essential tool for server management and player engagement.
Features:
– Completely ingame
– You can place, delete, move and turn objects
– You can say whether an object should be moveable
– Everything is saved into a database -> The objects don’t disappear
– You can edit placed objects later (turn/move/delete)
– Perfect for roleplay:
-> You can allow your players to spawn objects from a configurable list of objects. This makes it possible for your players to design their properties on their own.
-> You can set up prices for the different objects
– Admin functions:
-> As an admin you can see each single placed object in a menu and you can teleport to them and edit them.
-> You can choose every object regardless the configured list.
– Translation file (English and german one is already there)
– Support for NativeUI and NativeUI Realoaded
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